Multi-OS Engine Documentation
  • Multi-OS Engine
    • Overview
    • Introduction
    • Getting Started
    • Creating Your App’s User Interface (UI)
    • Using Third Party Native Libraries for iOS*
    • Nat/J library for Java to native binding
      • Nat/J: Interoperability with Native Code
      • Nat/J Binding Generator
      • Working with Pointers
      • Toll-Free Bridging
      • Working with Native Types: Advanced
    • Creating a Database App
    • Accessing Web Services
    • Creating a Game App
    • Advanced Topics
    • Troubleshooting tips
Multi-OS Engine Documentation
  • Multi-OS Engine
  • Nat/J library for Java to native binding
  • View page source

Nat/J library for Java to native binding¶

  • Nat/J: Interoperability with Native Code
    • Using the NatJ Library
    • Nat/J: Corner Cases
    • Nat/J: Reference
  • Nat/J Binding Generator
  • Working with Pointers
    • What are pointers?
  • Toll-Free Bridging
    • Objective-C to C
    • C to Objective-C
    • C to C
  • Working with Native Types: Advanced
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