Multi-OS Engine Documentation
1.0
  • Multi-OS Engine
    • Overview
    • Introduction
    • Getting Started
      • Prerequisites
      • Creating a Hello World App for Android and iOS Devices
      • Multi-OS Engine Samples
      • Remote Build
      • Customizing Your Apple Xcode* Project using a Gradle* Script
      • Enabling Javadoc Docs for iOS API in IDEs
      • Porting an Android Application to Apple iOS Platform Using Multi-OS Engine
    • Creating Your App’s User Interface (UI)
    • Using Third Party Native Libraries for iOS*
    • Nat/J library for Java to native binding
    • Creating a Database App
    • Accessing Web Services
    • Creating a Game App
    • Advanced Topics
    • Troubleshooting tips
Multi-OS Engine Documentation
  • Docs »
  • Multi-OS Engine »
  • Getting Started

Getting StartedΒΆ

  • Prerequisites
    • Prerequisites for an Apple macOS host
    • Prerequisites for a Windows* host
  • Creating a Hello World App for Android and iOS Devices
    • Overall Workflow
    • Creating an Android App Module
    • Creating a Multi-OS Engine App Module
    • Creating a common module for Android and iOS
    • Add a Dependency for the iOS module:
    • Add a Dependency for the Android module:
    • Running and Debugging Your Multi-OS Engine App
    • Running and Debugging Multi-OS Engine App
    • Building IPA to Deploy App to AppStore
  • Multi-OS Engine Samples
  • Remote Build
    • Creating build configuration in Android Studio
    • Run and Debug iOS* app
    • How to build IPA for application deploying
    • Getting Apple developer certificate and provisioning profile on macOS
    • Certificates generation using “free” Apple developer account
  • Customizing Your Apple Xcode* Project using a Gradle* Script
    • Xcode Project Mandatory Properties
    • Signing Properties
    • Resources Properties
    • Resources from Sources
    • Proguard Config
  • Enabling Javadoc Docs for iOS API in IDEs
    • Intellij IDEA
    • Android Studio
  • Porting an Android Application to Apple iOS Platform Using Multi-OS Engine
    • Identifying the App Logic and Separate the UI
    • Designing UI Using Multi-OS Engine
    • Binding UI to Java
    • Adding Event Handling
    • Implementing App’s Logic
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