Multi-OS Engine Documentation
1.0
  • Multi-OS Engine
    • Overview
    • Introduction
    • Getting Started
    • Creating Your App’s User Interface (UI)
    • Using Third Party Native Libraries for iOS*
    • Nat/J library for Java to native binding
      • Nat/J: Interoperability with Native Code
        • Using the NatJ Library
        • Nat/J: Corner Cases
        • Nat/J: Reference
      • Nat/J Binding Generator
      • Working with Pointers
      • Toll-Free Bridging
    • Creating a Database App
    • Accessing Web Services
    • Creating a Game App
    • Advanced Topics
    • Troubleshooting tips
Multi-OS Engine Documentation
  • Docs »
  • Multi-OS Engine »
  • Nat/J library for Java to native binding »
  • Nat/J: Interoperability with Native Code »
  • Nat/J: Reference »
  • org.moe.natj.c

org.moe.natj.cΒΆ

  • CRuntime
  • OpaquePtr
  • StructObject
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