Recent Posts
MOE Update #1: Reviving the Multi-OS Engine Project
It is time to upgrade.
MOE Update #1: Reviving the Multi-OS Engine Project
It is time to upgrade.
MOE 1.3.0 released
It is time to upgrade.
MOE 1.3.0 beta 2 released
The huge leap, improved!
Using LibGDX with MOE 1.3.0 beta 1
Enjoy the best of MOE also for game development
MOE 1.3.0 beta 1 released
Small step…who are we kidding? This is a huge leap!
Plans for MOE 1.3
More flexible than ever
MOE Roadmap 2016 - 2017 Winter
Exciting new features and releases ahead
MOE 1.2.x: Patch Releases
Updates to the stable branch
MOE 1.2 Support Landed in LibGDX
Read on to find out how to test it
Removed Features - Behind The Scenes
Why did we remove features and what to expect in the future
Multi-OS Engine Release 1.2.0
Eclipse, Maven, Xcode 8, iOS 10 … what more could you want? Read on to find out!
MOE Preview: Eclipse & LibGDX
iOS development comes to Eclipse; LibGDX updated to work with MOE 1.1.x
Multi-OS Engine Release 1.1.0
The first release to use Maven for the SDK distribution. Read on for the Release Highlights.
The Multi-OS Engine is Open Source
The initial open source release of the Multi-OS Engine is now available. Read on for the details.
Website is Live - Stay Tuned
The website is now live, stay tuned for the source code release